The Stellaris Mod - New Ship Classes & More (2) Station Information
Station information
A list of additional stations in the New Ship Classes & More mode.- Industrial Complex
- Drydock
- Sensor Station
- Battle Fortress
- Headquarters Station
Due to the above specifications, the image may be slightly different.
Specialization: Resource Production
Industrial complexes are huge structures that produce enormous amounts of energy and minerals. We consume such high construction costs and maintenance costs. Galactic Wonders You have to haunt the ascending puck. The industrial complex has to go through several stages.
Initial Build:
- Ascension Perk: Galactic Wonders
- Required Minerals: 10,000
- Required Influence: 50
- Build Time: 1800 Days (5 Years)
- Monthly Production: None
- Monthly Maintenance: 15 Energy
Industrial Center (Stage 1):
- Required Minerals: 25,000
- Required Influence: 250
- Build Time: 3600 Days (10 Years)
- Monthly Production: 200 Minerals / 200 Energy
- Monthly Maintenance: 75 Unity
Industrial Hub (Stage 2):
- Required Minerals: 40,000
- Required Influence: 250
- Build Time: 3600 Days (10 Years)
- Monthly Production: 400 Minerals / 400 Energy
- Monthly Maintenance: 150 Unity
Industrial Complex (Stage 3):
- Required Minerals: 60,000
- Required Influence: 250
- Build Time: 3600 Days (10 Years)
- Monthly Production: 600 Minerals / 600 Energy
- Monthly Maintenance: 250 Unity
It is a gift of 100,000 subscribers / 1st anniversary of the maker. Let's use it well.
The Drydock
Specialization: Repair/Resupply Base
It's a cheap, fast-paced station. There are also weapon slots that you can defend, but you do not have to. The main purpose is to repair ships at points far from their home or repair facility. Take the construction line to the friendly fleet and build this station near the enemy empire border. And you can quickly recover and re-attack after the battle with the enemy.
Base Stats:
(These are the stats of the station before any bonuses, utilities, or weapons are added).
- Mineral Cost: 500
- Fleet Capacity: 10
- Hull Points: 10,000
- Armor: 50
- Bonuses:
- Automated Ship Repair System provides a 10% monthly bonus to hull repair and shield regeneration.
Research Requirements:
- Automatically available at the start of the game.
The Sensor Station
Specialization: Sensor Station
This station is designed to monitor adjacent empires. Costs and maintenance costs are cheaper, but do not get attacked because they are so weak.
Base Stats:
- Mineral Cost: 500
- Fleet Capacity: 2
- Hull Points: 5000
- Armor: 5
Research Requirements:
- Space Defense Stations Level 3
- Sensor Stations
The Battle Fortress
Specialization: Battlestation
Battle Fortress is the final defense platform. As many weapons can be equipped, it consumes high maintenance costs and initial resources. This station can be placed at the border with your enemies, defending your home world.
Base Stats:
- Mineral Cost: 6000
- Fleet Capacity: 25
- Hull Points: 80,000
- Armor: 105 (60% Damage Reduction)
Bonuses:
- Weapon range has an automatic 20% bonus.
- Weapon fire rate has an automatic 100% bonus.
- Station shielding has an automatic 100% boost.
Research Requirements:
- Space Defense Stations Level 3
- Battle Fortress
Headquarters Station
Specialization: Headquarters
We have more weapons than combat fortresses. Provide many bonuses to the Empire. However, it takes two influences each month and three years to build.
We have unique technology. There is a self-jumping drive that allows you to move to the colonies owned by the player. You can use it when you create a planet edict in the colony you want to move.
Base Stats:
- Build Time: Same as all other stations, due to Paradox coding.
- Mineral Cost: 10,500
- Fleet Capacity: 75
- Hull Points: 150,000
- Armor: 122.5 (70% Damage Reduction)
Build Limit
Only one empire can be built. After construction warning message. If you ignore it and try to build the second one, it will fail.
Headquarters Bonuses:
- Country Sector Cap increased by 5
- Country Leader Cap increased by 10
- Ship Upgrade Cost reduced by 25%
- Leader Skill Levels increased by 1
- Planet Border Range increased by 20%
- Upkeep for military stations reduced by 25%
- Naval Capacity increased by 40%
- Population happiness increased by 10%
Research Requirements:
- Carrier
- Space Defense Stations Level 3
- Headquarters Station (This is a rare tier 4 tech so it won’t pop up as often as other techs.)
See nscmod.
The Stellaris Mod - New Ship Classes & More