Stellaris modding Let's fix the hyper-lane in Stellaris


The FTL method is fixed with a hyper drive,
Let's create a number of lanes for a hyperdrive, not a wormhole or warp.
Starting with 2.0, the initial drive on the ship has been reduced from 3 to 1 in 1.9.
The remaining two can be used as structures in designated locations.

When I saw the 2.0 video on YouTube,
After creating the map, the number of lanes between the spirals was more than 1.9,
I think I adjusted the number of lanes because it is a hyperdrive,
I tried to modify it to create as similar as possible.


The file path to modify.

Stellaris\common\defines\00_defines.txt

HYPERLANE_GEN_REMOVE_PERC = ? 
HYPERLANE_GEN_REMOVED_MAX_DIST = ? 
HYPERLANE_GEN_REMOVE_TOO_MANY_EDGES = ?

It is faster to use the search function.




1.  HYPERLANE_GEN_REMOVE_PERC = ? 

Increases / decreases the longest hyper-lane.
1.9 The current default value is 0.20. If you raise it to 90%, it will connect the stars with a single line.

  • PERC : 0.90 
  • MAX_DIST : 30 
  • TO_MANY_EDGES : 4 
  • Stars : 800 
  • Map : 2 - arm 
Let's check out the life of a lane that connects stars and stars.

FTL Hyper Drive


2.  HYPERLANE_GEN_REMOVED_MAX_DIST = ? 

It seems to indicate the number of stars to go back to the same point.
Decrease in distance increase.
1.9 The current default value is 30. Entering a higher value decreases the line, and entering a lower value increases the line.
If you set the 2-arm spiral, you can control the number of lanes connecting the spiral.

Let's compare the number of hyper-lanes that connect between the spirals in the pictures below 2-1 and 2-2.

  • PERC : 0.20 
  • MAX_DIST : 90 
  • TO_MANY_EDGES : 4 
  • Stars : 800 
  • Map : 2 - arm 
FTL Hyper Drive
< 2-1 >

-------------------------------------------------------

  • PERC : 0.20 
  • MAX_DIST : 10 
  • TO_MANY_EDGES : 4 
  • Stars : 800 
  • Map : 2 - arm 

FTL Hyper Drive
< 2-2 >

Clearly there is a difference in the number of lanes between the helix.
The importance of lane defense and the speed of war are also indirectly affected.





3.  HYPERLANE_GEN_REMOVE_TOO_MANY_EDGES = ?

It's like specifying the number of lanes you can draw on a star.
1.9 The current default value is 4. You can extend up to three lines from one star.
The value 1 difference increases the number of lanes in space.

  • PERC : 0.20 
  • MAX_DIST : 30 
  • TO_MANY_EDGES : 6 
  • Stars : 800 
  • Map : 2 - arm 
Let's see that the number of lanes increases for one star.

FTL Hyper Drive

Even with the TO_MANY_EDGES value set to 4, setting a lower MAX_DIST value can result in a higher number of lanes.





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